Comics Could Benefit From Leaving Cities – And These Stories Prove It

Superhero comics have been defined by a very recognizable formula, perfected by Marvel and DC Comics over their 80-year history. The classic superhero comic follows a city’s hero who patrols the streets or skies of their respective setting. However, comics could use a break from urban settings.Superhero comics have long been associated with stories set in cities, where writers have cultivated a great cast of supporting characters and a range of villains for their heroes. Settings like Gotham are important and their size, density, and dark, scary alleyways create an endless maze of possibilities for stories. However, after a certain point, the same grey-toned, concrete monoliths can start to feel stale, boring, and overly familiar. Stories that follow heroes out of their element, traveling to far-away locations to take on new threats, make for refreshing breaks from the monotony of cities. Settings like deserts, jungles, desolate islands, and icy tundras switch things up and keep things interesting for readers, creators, and the characters as well. Gotham, New York, and Metropolis have a lot to offer but so does the unpredictable nature of the great outdoors.While superhero comics touch on a range of formulas and genres, at their core they’re action and adventure stories. The size of a city like Gotham or New York allows for a certain amount of adventure when heroes battle their way through warehouses, government facilities, or the sewers beneath the streets. There’s always a new nook or cranny that lets villains get the drop on the good guys. However, leaving cities on a semi-regular basis brings a lot to darker books like Batman and can make the story feel refreshed, more colorful and engaging. The change of scenery also gives everyone involved some breathing room, creating an intermission between big story arcs. This is a vital part of pacing in serial stories, and it helps things from feeling too chaotic.RELATED: 10 Biggest Reveals From Gotham City: Year One

Superhero comics have been defined by a very recognizable formula, perfected by Marvel and DC Comics over their 80-year history. The classic superhero comic follows a city’s hero who patrols the streets or skies of their respective setting. However, comics could use a break from urban settings.

RELATED: 10 Biggest Reveals From Gotham City: Year One

Superhero comics have long been associated with stories set in cities, where writers have cultivated a great cast of supporting characters and a range of villains for their heroes. Settings like Gotham are important and their size, density, and dark, scary alleyways create an endless maze of possibilities for stories. However, after a certain point, the same grey-toned, concrete monoliths can start to feel stale, boring, and overly familiar. Stories that follow heroes out of their element, traveling to far-away locations to take on new threats, make for refreshing breaks from the monotony of cities. Settings like deserts, jungles, desolate islands, and icy tundras switch things up and keep things interesting for readers, creators, and the characters as well. Gotham, New York, and Metropolis have a lot to offer but so does the unpredictable nature of the great outdoors.

While superhero comics touch on a range of formulas and genres, at their core they’re action and adventure stories. The size of a city like Gotham or New York allows for a certain amount of adventure when heroes battle their way through warehouses, government facilities, or the sewers beneath the streets. There’s always a new nook or cranny that lets villains get the drop on the good guys. However, leaving cities on a semi-regular basis brings a lot to darker books like Batman and can make the story feel refreshed, more colorful and engaging. The change of scenery also gives everyone involved some breathing room, creating an intermission between big story arcs. This is a vital part of pacing in serial stories, and it helps things from feeling too chaotic.

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