How the CGI is Holding Star Wars Back

The Star Wars franchise was conceived as a grand epic, inspired in part by movie serials of the 1930s which delivered their stories a chapter at a time over the course of many weeks. Creator George Lucas famously began his saga in the middle with Star Wars: Episode IV – A New Hope, in part because he couldn’t fit the whole story into the confines of one movie. It was the only way to get his vision on screen, and right up until its release, it seemed unlikely that it would continue beyond the first film. Times have changed and four decades later, Star Wars certainly isn’t suffering from a lack of projects.The problem now may be just the opposite: the sheer volume of the franchise can sometimes be a problem, with multiple projects stretching creativity to the breaking point. Some of that comes with the comparative ease of CGI, which lets creators evoke the kind of scale and plausibility that the franchise demands. The saga has a strong future ahead of it, but it could benefit from scaling back the volume somewhat, concentrating on fewer projects of higher quality rather than continuously cranking out new shows and movies. That starts with re-examining the franchise’s commitment to CGI, and looking more towards practical effects. It can impact more than just the visuals.Too often, however, CGI can be used as a shortcut for proper storytelling, effectively becoming soulless and sterile while divorcing audiences from the drama of the narrative. Star Wars, in particular, has struggled with excessive effects more often than not. From the earliest days, it was accused of emphasizing spectacle over content, a debate that has only continued as special effects have grown more sophisticated (and less expensive). The saga is in comparatively good shape compared to the likes of Marvel and DC, but the factors in its favor are often unconnected to CGI. The passive downsides to CGI — which allows studios to produce more content at a faster pace — have an effect of watering down big franchises like Star Wars. A return to physical locations and sets — at least partially — would do the franchise a world of good.

The Star Wars franchise was conceived as a grand epic, inspired in part by movie serials of the 1930s which delivered their stories a chapter at a time over the course of many weeks. Creator George Lucas famously began his saga in the middle with Star Wars: Episode IV – A New Hope, in part because he couldn’t fit the whole story into the confines of one movie. It was the only way to get his vision on screen, and right up until its release, it seemed unlikely that it would continue beyond the first film. Times have changed and four decades later, Star Wars certainly isn’t suffering from a lack of projects.

The problem now may be just the opposite: the sheer volume of the franchise can sometimes be a problem, with multiple projects stretching creativity to the breaking point. Some of that comes with the comparative ease of CGI, which lets creators evoke the kind of scale and plausibility that the franchise demands. The saga has a strong future ahead of it, but it could benefit from scaling back the volume somewhat, concentrating on fewer projects of higher quality rather than continuously cranking out new shows and movies. That starts with re-examining the franchise’s commitment to CGI, and looking more towards practical effects. It can impact more than just the visuals.

Too often, however, CGI can be used as a shortcut for proper storytelling, effectively becoming soulless and sterile while divorcing audiences from the drama of the narrative. Star Wars, in particular, has struggled with excessive effects more often than not. From the earliest days, it was accused of emphasizing spectacle over content, a debate that has only continued as special effects have grown more sophisticated (and less expensive). The saga is in comparatively good shape compared to the likes of Marvel and DC, but the factors in its favor are often unconnected to CGI. The passive downsides to CGI — which allows studios to produce more content at a faster pace — have an effect of watering down big franchises like Star Wars. A return to physical locations and sets — at least partially — would do the franchise a world of good.

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