Throughout the course of DC Comics’ Knight Terrors, fans have seen nearly every major hero and villain confront their innermost fears. Miraculously, Boston Brand, better known as Deadman, has both escaped that fate and been at the heart of the terrifying action from the start. Better yet, finally coming to terms with his worst fear has given Deadman not just the chance to beat the villain behind the DC Universe’s most recent dire event, but to step away from the fight against evil for the first time in his history.After Insomnia’s legion of twisted nightmares beings invaded the waking realm, the heroes of Knight Terrors: Night’s End #1 (by Joshua Williamson, Howard Porter, Giuseppe Camuncoli, Stafano Nesi, Travor Hairsine, Rain Beredo, and Troy Peteri) were forced to take drastic measures to defeat the villain. While the Sandman unleashed the powers of the Dream Stone on Insomnia, Deadman emerged from the nightmare he had been trapped in to take hold of the menacing Nightmare Stone. Unsurprisingly, wielding this immense power against Insomnia came at a great cost, although it was one that Deadman was more than happy to pay. By the time the dust had settled, the heroes were not only nightmare-free, but Deadman was free from everything that was holding him back from simply slipping away into the afterlife.Introduced all the way back in 1967’s “Who Has Been Lying In My Grave?” (by Arnold Drake and Carmine Infantino, from the pages of Strange Adventures #205), Boston Brand was an extraordinarily talented trapeze artist cut down in his prime during an otherwise ordinary high-flying circus act. When the ancient divinity Rama Kushna offered Boston the chance to avenge his own demise rather than stepping into the light, he took the offer without question. With that, Deadman was born, and a decades-long career of spectral crime-fighting ensued. Without a body, Deadman possesses numerous abilities that would be expected of such a hero, though none have been more important than his power to take control of the living.RELATED: Knight Terrors Explores the Inherent Contradiction of Wonder WomanRELATED: Harley Quinn May Be DC’s Fourth Pillar, But She Doesn’t Want to Be
Throughout the course of DC Comics’ Knight Terrors, fans have seen nearly every major hero and villain confront their innermost fears. Miraculously, Boston Brand, better known as Deadman, has both escaped that fate and been at the heart of the terrifying action from the start. Better yet, finally coming to terms with his worst fear has given Deadman not just the chance to beat the villain behind the DC Universe’s most recent dire event, but to step away from the fight against evil for the first time in his history.
After Insomnia’s legion of twisted nightmares beings invaded the waking realm, the heroes of Knight Terrors: Night’s End #1 (by Joshua Williamson, Howard Porter, Giuseppe Camuncoli, Stafano Nesi, Travor Hairsine, Rain Beredo, and Troy Peteri) were forced to take drastic measures to defeat the villain. While the Sandman unleashed the powers of the Dream Stone on Insomnia, Deadman emerged from the nightmare he had been trapped in to take hold of the menacing Nightmare Stone. Unsurprisingly, wielding this immense power against Insomnia came at a great cost, although it was one that Deadman was more than happy to pay. By the time the dust had settled, the heroes were not only nightmare-free, but Deadman was free from everything that was holding him back from simply slipping away into the afterlife.
Introduced all the way back in 1967’s “Who Has Been Lying In My Grave?” (by Arnold Drake and Carmine Infantino, from the pages of Strange Adventures #205), Boston Brand was an extraordinarily talented trapeze artist cut down in his prime during an otherwise ordinary high-flying circus act. When the ancient divinity Rama Kushna offered Boston the chance to avenge his own demise rather than stepping into the light, he took the offer without question. With that, Deadman was born, and a decades-long career of spectral crime-fighting ensued. Without a body, Deadman possesses numerous abilities that would be expected of such a hero, though none have been more important than his power to take control of the living.
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