Marvel Rivals isn’t some revolutionary take on the hero shooter genre, but it doesn’t need to be. The game has appealed to many fans of its direct competition, Overwatch 2, and that’s all it needed to do to be a success. But what’s really making a difference so far is that Rivals has appealed to many alienated and disillusioned fans of Overwatch. So far, Marvel Rivals has committed itself to being a lot more player-friendly compared to Overwatch 2. That has been very welcome considering that Blizzard’s practices with their own hero shooter have been questionable at best and outright predatory at worst. If Marvel Rivals wants to see continued success, it needs to make sure that it doesn’t make the same mistakes that Overwatch has made.Iron Fist, for example, is a frustrating character for many to deal with, but the answer shouldn’t be to heavily rework him. His design definitely feels a bit overtuned, but making major changes to his moves would kill off a lot of interest in the character. Marvel Rivals should avoid making a habit of completely killing characters’ niches. A better option in terms of game design is for Marvel Rivals to prioritize buffing characters first. Many characters feel super strong in at least some capacity, but some names definitely feel wholly underpowered.
Marvel Rivals isn’t some revolutionary take on the hero shooter genre, but it doesn’t need to be. The game has appealed to many fans of its direct competition, Overwatch 2, and that’s all it needed to do to be a success. But what’s really making a difference so far is that Rivals has appealed to many alienated and disillusioned fans of Overwatch.
So far, Marvel Rivals has committed itself to being a lot more player-friendly compared to Overwatch 2. That has been very welcome considering that Blizzard’s practices with their own hero shooter have been questionable at best and outright predatory at worst. If Marvel Rivals wants to see continued success, it needs to make sure that it doesn’t make the same mistakes that Overwatch has made.
Iron Fist, for example, is a frustrating character for many to deal with, but the answer shouldn’t be to heavily rework him. His design definitely feels a bit overtuned, but making major changes to his moves would kill off a lot of interest in the character. Marvel Rivals should avoid making a habit of completely killing characters’ niches. A better option in terms of game design is for Marvel Rivals to prioritize buffing characters first. Many characters feel super strong in at least some capacity, but some names definitely feel wholly underpowered.
#Marvel #Rivals #Avoid #Making #Mistakes #Overwatch
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