Matt Jefferies’ Final USS Enterprise Design Was Lost When Phase II Fell Apart

The central character in any good Star Trek is the starship, and the USS Enterprise is the most beautiful one in science fiction. The design is unique and immediately recognizable. Anyone can draw the Enterprise with just five straight lines and a circle. Matt Jefferies, the original ship designer, got a chance to upgrade his greatest creation, but it was lost when Star Trek: Phase II became The Motion Picture. Andrew Probert’s Enterprise Refit design is considered a franchise-best, perhaps because he ultimately didn’t veer too far from the original.Matt Jefferies was going to be the art director for Star Trek: Phase II just as he was for The Original Series. While the Enterprise might be his most famous design, he was responsible for everything from the design of the bridge to the planet-of-the-week. He led a team of artists, like the renowned Wah Ming Chang, who designed iconic props like the tricorder and the communicator. For the Phase II Enterprise, Jefferies’s right hand on the team, Joe Jennings, drew up the designs for the show’s retrofitted ship. The design reflected more complexity than the original Enterprise, made a decade earlier and on a tighter budget. Director Robert Wise replaced Jefferies and his team when he came on as director. Andrew Probert and Richard Taylor were holdovers from the first visual effects team. Whether out of respect for a good design or just because they were short on time, the two kept the USS Enterprise very close to the original design, only adding stylistic flair and changing some colors.After failing to find a Star Trek movie script, Paramount greenlit Phase II to be the anchor for its planned “fourth network.” Just like with Star Trek: Enterprise, the network’s failure killed the series, not the other way around. Matt Jefferies was a known quantity for series creator Gene Roddenberry, and he liked working with the same people. Still, Jefferies had no great love for Star Trek, telling Star Trek Magazine in 2000 that he didn’t really enjoy science fiction.RELATED: Star Trek: The Next Generation and the Roddenberry Box, Explained

The central character in any good Star Trek is the starship, and the USS Enterprise is the most beautiful one in science fiction. The design is unique and immediately recognizable. Anyone can draw the Enterprise with just five straight lines and a circle. Matt Jefferies, the original ship designer, got a chance to upgrade his greatest creation, but it was lost when Star Trek: Phase II became The Motion Picture. Andrew Probert’s Enterprise Refit design is considered a franchise-best, perhaps because he ultimately didn’t veer too far from the original.

RELATED: Star Trek: The Next Generation and the Roddenberry Box, Explained

Matt Jefferies was going to be the art director for Star Trek: Phase II just as he was for The Original Series. While the Enterprise might be his most famous design, he was responsible for everything from the design of the bridge to the planet-of-the-week. He led a team of artists, like the renowned Wah Ming Chang, who designed iconic props like the tricorder and the communicator. For the Phase II Enterprise, Jefferies’s right hand on the team, Joe Jennings, drew up the designs for the show’s retrofitted ship. The design reflected more complexity than the original Enterprise, made a decade earlier and on a tighter budget. Director Robert Wise replaced Jefferies and his team when he came on as director. Andrew Probert and Richard Taylor were holdovers from the first visual effects team. Whether out of respect for a good design or just because they were short on time, the two kept the USS Enterprise very close to the original design, only adding stylistic flair and changing some colors.

After failing to find a Star Trek movie script, Paramount greenlit Phase II to be the anchor for its planned “fourth network.” Just like with Star Trek: Enterprise, the network’s failure killed the series, not the other way around. Matt Jefferies was a known quantity for series creator Gene Roddenberry, and he liked working with the same people. Still, Jefferies had no great love for Star Trek, telling Star Trek Magazine in 2000 that he didn’t really enjoy science fiction.

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