REVIEW: BOOM! Studios’ Underheist #1

BOOM! Studios presents gritty crime-thriller Underheist #1, the first in a five-part miniseries from the creators of Stray Bullets. Underheist #1 is the latest project written and created by Maria Lapham and David Lapham, whose credits as a writing team include Lodger, Murder Me Dead, Young Liars, and The Ends, as well as the formerly mentioned smash-hit series Stray Bullets. Illustrated and lettered by David Lapham, with colors by Hilary Jenkins, this hardboiled heist story is slated to be released on a hotly anticipated monthly schedule.Underheist #1 opens with protagonist David learning that a heist is being planned through his workmate’s elaborate family grapevine. Trying to live his life and work as a subway engineer, David is plagued by guilt, debt, and trauma, as is his partner, Gabriella. He gathers his most reliable crooks to make somebody else’s score their own, leveraging their planned escape route via the subway tunnels into a trap. However, on the night, plots go awry — David will be forced to put his faith in somebody he doesn’t trust, and get a glimpse of the far bigger picture that he has unwittingly entangled himself in.Underheist #1 has an unconventional illustration style, Lapham leaning into a simple approach that feels simultaneously naturalistic and larger-than-life. Working in thick, decisive lines that become finer as they fall into the background, he creates a world that feels immediate and visually commanding, giving the art a firm sense of focal point that allows sequences to feel almost cinematic at moments. Lapham’s characters vary somewhat, frequently feeling deeply emotive and animated but occasionally falling flat — the right emotions not quite reaching their eyes or fully embedding themselves into their expression, leaving them feeling disconnected. This isn’t helped by characters sporadically looking uncanny, facial features drifting in and out of proportion across a set of sequential panels. Additionally, in some crucial high-stakes sequences, some characters are a little difficult to tell apart, which can take the punch out of some big moments. Much of the art in Underheist #1 is predominantly functional, acting as the medium of the story in a largely un-ornamental way; however, the real aesthetic standouts are Lapham’s stunning cityscapes. Constructed in breathtaking detail, often taking advantage of dramatic changes of light, the painstakingly plotted constellations of electric lights are exceptionally beautiful, acting as an interesting counterpoint to the more simplistic character design.

BOOM! Studios presents gritty crime-thriller Underheist #1, the first in a five-part miniseries from the creators of Stray Bullets. Underheist #1 is the latest project written and created by Maria Lapham and David Lapham, whose credits as a writing team include Lodger, Murder Me Dead, Young Liars, and The Ends, as well as the formerly mentioned smash-hit series Stray Bullets. Illustrated and lettered by David Lapham, with colors by Hilary Jenkins, this hardboiled heist story is slated to be released on a hotly anticipated monthly schedule.

Underheist #1 opens with protagonist David learning that a heist is being planned through his workmate’s elaborate family grapevine. Trying to live his life and work as a subway engineer, David is plagued by guilt, debt, and trauma, as is his partner, Gabriella. He gathers his most reliable crooks to make somebody else’s score their own, leveraging their planned escape route via the subway tunnels into a trap. However, on the night, plots go awry — David will be forced to put his faith in somebody he doesn’t trust, and get a glimpse of the far bigger picture that he has unwittingly entangled himself in.

Underheist #1 has an unconventional illustration style, Lapham leaning into a simple approach that feels simultaneously naturalistic and larger-than-life. Working in thick, decisive lines that become finer as they fall into the background, he creates a world that feels immediate and visually commanding, giving the art a firm sense of focal point that allows sequences to feel almost cinematic at moments. Lapham’s characters vary somewhat, frequently feeling deeply emotive and animated but occasionally falling flat — the right emotions not quite reaching their eyes or fully embedding themselves into their expression, leaving them feeling disconnected. This isn’t helped by characters sporadically looking uncanny, facial features drifting in and out of proportion across a set of sequential panels. Additionally, in some crucial high-stakes sequences, some characters are a little difficult to tell apart, which can take the punch out of some big moments. Much of the art in Underheist #1 is predominantly functional, acting as the medium of the story in a largely un-ornamental way; however, the real aesthetic standouts are Lapham’s stunning cityscapes. Constructed in breathtaking detail, often taking advantage of dramatic changes of light, the painstakingly plotted constellations of electric lights are exceptionally beautiful, acting as an interesting counterpoint to the more simplistic character design.

#REVIEW #BOOM #Studios #Underheist

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