The world of DC is under attack from a new threat as, one by one, the superheroes fall into a deep slumber, lost in their own nightmares, leaving Earth defenseless. Insomnia, the self-professed lord of dreams, has engulfed the world in darkness in his search for the elusive Dreamstone. The only one standing in his way is Deadman, who has possessed Batman and resurrected the Golden Age mystery man, Wesley Dodds, to help banish the terrors forever. But Batman wrestles for control of his mind as he dreams of guns and a frightened little boy. Written by Joshua Williamson with artwork from Guillem March, colors by Tomeu Morey, and letters from Troy Peteri, Knight Terrors: Batman #2 shows the struggle of a lonely crusader.Knight Terrors: Batman #2 continues from where the main story left off. Batman finds himself trapped. In his dream, he relives the night his parents died at the hands of Joe Chill. As he looks on, his eight-year-old self takes on a demonic visage and attacks him in rage. Bruce takes advantage of his imagination and flies off like his Kryptonian friend, soaring over a nightmare version of Gotham City. He flies through catalogs of memories, some that have come to pass while some are fabricated visions. But he pushes these thoughts to the back of his mind when he reaches an ominous chained-up door where Insomnia seems to be waiting for him.It would be reasonable to assume that Knight Terrors: Batman #2 is set inside Batman’s dark inner world. But with the man living and breathing Gotham even in his sleep, the city becomes his golden cage. And the only recurring nightmare he has is of the fateful night that took away his parents. Writer Joshua Williamson shows the Dark Knight two versions of the same memory, one bounds the character in conflict, and the other gives room for introspection and acceptance. Insomnia is still the overarching villain, spying on the heroes’ thoughts, challenging and provoking them in a show of power. But with Batman slowly taking back control of his mind from Deadman and pushing the insidious entity to the sidelines, the story becomes a deeply personal tale. The issue is heavy on narration, all from Bruce’s point of view. And letterer Troy Peteri taps into Bruce’s inner voice with the well-known grey boxes and yellow fonts, using violet for Insomnia’s fits.RELATED: REVIEW: DC’s Knight Terrors: Nightwing #1
The world of DC is under attack from a new threat as, one by one, the superheroes fall into a deep slumber, lost in their own nightmares, leaving Earth defenseless. Insomnia, the self-professed lord of dreams, has engulfed the world in darkness in his search for the elusive Dreamstone. The only one standing in his way is Deadman, who has possessed Batman and resurrected the Golden Age mystery man, Wesley Dodds, to help banish the terrors forever. But Batman wrestles for control of his mind as he dreams of guns and a frightened little boy. Written by Joshua Williamson with artwork from Guillem March, colors by Tomeu Morey, and letters from Troy Peteri, Knight Terrors: Batman #2 shows the struggle of a lonely crusader.
Knight Terrors: Batman #2 continues from where the main story left off. Batman finds himself trapped. In his dream, he relives the night his parents died at the hands of Joe Chill. As he looks on, his eight-year-old self takes on a demonic visage and attacks him in rage. Bruce takes advantage of his imagination and flies off like his Kryptonian friend, soaring over a nightmare version of Gotham City. He flies through catalogs of memories, some that have come to pass while some are fabricated visions. But he pushes these thoughts to the back of his mind when he reaches an ominous chained-up door where Insomnia seems to be waiting for him.
It would be reasonable to assume that Knight Terrors: Batman #2 is set inside Batman’s dark inner world. But with the man living and breathing Gotham even in his sleep, the city becomes his golden cage. And the only recurring nightmare he has is of the fateful night that took away his parents. Writer Joshua Williamson shows the Dark Knight two versions of the same memory, one bounds the character in conflict, and the other gives room for introspection and acceptance. Insomnia is still the overarching villain, spying on the heroes’ thoughts, challenging and provoking them in a show of power. But with Batman slowly taking back control of his mind from Deadman and pushing the insidious entity to the sidelines, the story becomes a deeply personal tale. The issue is heavy on narration, all from Bruce’s point of view. And letterer Troy Peteri taps into Bruce’s inner voice with the well-known grey boxes and yellow fonts, using violet for Insomnia’s fits.
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