The Gotham War has led all roads away from the city, with heroes like Batwoman feeling disillusioned about carrying the torch of a masked identity. Day in and day out, superheroes clash with their rouges’ gallery, oblivious to the many crisis events they take notice of after the fact. Reviving a team once created by Batman to tackle emergencies outside the Justice League’s purview while walking the same path as Wildstorm’s Planetary team, Batwing invites Batwoman to the new Outsiders, dedicated to unearthing the mysteries hiding all around the world, away from prying eyes. A twelve-issue miniseries, it takes on a more adventurous, sci-fi fantasy vibe with an archeological twist to pave its own path forward through the DC universe.From the creative team of scribes Jackson Lanzing and Collin Kelly, artwork from Robert Carey, colors from Valentina Taddeo, and letters from Tom Napolitano comes Outsiders #1 — a book that promises to do things differently from the get-go. It opens in Rhapastan, where Kate Kane is about to get into an A.R.G.U.S. ambush when Luke Fox tries to recruit her into his organization, the Outsiders. He aims to find what he calls Excession Events or anomalies and catalog them, managing the resulting consequence later, if any. Finding an outlet away from the toxicity of the Bat Family, Batwoman agrees to team up with Batwing in his new venture as new members and earth-shattering secrets await the newly formed Outsiders team.Outsiders #1 is more about team building than worldbuilding. Luke Fox is at the team’s core, operating a humongous undertaking with his father’s blessings. It gives the Outsiders their blank cheque for the world-hopping that is about to follow, now that it has no connection to the Markovian monarchy or Batman himself. While there was no reason for the issue to open on the razed battleground of Rhapstan, the symbolism behind Kate having a talk with Luke that they could have had on a Gotham rooftop shows how serious the book is about new beginnings. Lanzing and Kelly have a habit of moving fast into the thick of things, balancing the barrage of information throughout the book. Unwittingly, the exposition is also an important part of the premise as it shows what this new Outsiders stands for. Luke’s optimism and Kate’s skepticism open a two-way conversational channel, with the latter acting as the point of view character for the audience. With Drummer and her syncopation powers joining as the final member of the team, an air of mystery enters the room, given how she turns out to be a dark horse by the end. As the story progresses, the plot attempts to get zany. But most of it all hinges on properties created by others from a different time.RELATED: Batman #139 Review
The Gotham War has led all roads away from the city, with heroes like Batwoman feeling disillusioned about carrying the torch of a masked identity. Day in and day out, superheroes clash with their rouges’ gallery, oblivious to the many crisis events they take notice of after the fact. Reviving a team once created by Batman to tackle emergencies outside the Justice League’s purview while walking the same path as Wildstorm’s Planetary team, Batwing invites Batwoman to the new Outsiders, dedicated to unearthing the mysteries hiding all around the world, away from prying eyes. A twelve-issue miniseries, it takes on a more adventurous, sci-fi fantasy vibe with an archeological twist to pave its own path forward through the DC universe.
From the creative team of scribes Jackson Lanzing and Collin Kelly, artwork from Robert Carey, colors from Valentina Taddeo, and letters from Tom Napolitano comes Outsiders #1 — a book that promises to do things differently from the get-go. It opens in Rhapastan, where Kate Kane is about to get into an A.R.G.U.S. ambush when Luke Fox tries to recruit her into his organization, the Outsiders. He aims to find what he calls Excession Events or anomalies and catalog them, managing the resulting consequence later, if any. Finding an outlet away from the toxicity of the Bat Family, Batwoman agrees to team up with Batwing in his new venture as new members and earth-shattering secrets await the newly formed Outsiders team.
Outsiders #1 is more about team building than worldbuilding. Luke Fox is at the team’s core, operating a humongous undertaking with his father’s blessings. It gives the Outsiders their blank cheque for the world-hopping that is about to follow, now that it has no connection to the Markovian monarchy or Batman himself. While there was no reason for the issue to open on the razed battleground of Rhapstan, the symbolism behind Kate having a talk with Luke that they could have had on a Gotham rooftop shows how serious the book is about new beginnings. Lanzing and Kelly have a habit of moving fast into the thick of things, balancing the barrage of information throughout the book. Unwittingly, the exposition is also an important part of the premise as it shows what this new Outsiders stands for. Luke’s optimism and Kate’s skepticism open a two-way conversational channel, with the latter acting as the point of view character for the audience. With Drummer and her syncopation powers joining as the final member of the team, an air of mystery enters the room, given how she turns out to be a dark horse by the end. As the story progresses, the plot attempts to get zany. But most of it all hinges on properties created by others from a different time.
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