REVIEW: Image Comics’ Kill Your Darlings #1

The latest Image Comics release is an all-new original series, Kill Your Darlings. The story bridges the gap between horror and fantasy with the vividness of childhood imagination. The print debut of writing team Ethan S. Parker and Griffin Sheridan, illustrated by Bob Quinn (Knights of X ) with lettering by John J. Hill — Kill Your Darlings #1 delivers on an ambitious concept with impressive results.Kill Your Darlings #1 opens with a traumatic flashback to 1692 before cutting ahead to meet Rose in 1995. A bright and imaginative eight-year-old, Rose spends her time in a rich fantasy land of her own making. She’s left to her own devices as her doting but stressed mom tries to make ends meet. Everything seems normal in reality and the make-believe world of Rosewood until an ancient and mysterious evil threatens both.The writing of Kill Your Darlings #1 is impressive. Parker and Sheridan create and populate a brand-new world. The writers’ initial concept is refreshingly novel, building the intricacies of Rose’s world before the horror elements come into play and subvert the story. Their characters are great — memorable but understated, with a host of subtle dimensions. Parker and Sheridan’s world-building follows these same principles, relying on the reader’s sense of nuance to navigate the simplistic world of a child in a way that is effective and rewarding.RELATED: REVIEW: Image Comics’ The Schlub #1

The latest Image Comics release is an all-new original series, Kill Your Darlings. The story bridges the gap between horror and fantasy with the vividness of childhood imagination. The print debut of writing team Ethan S. Parker and Griffin Sheridan, illustrated by Bob Quinn (Knights of X ) with lettering by John J. Hill — Kill Your Darlings #1 delivers on an ambitious concept with impressive results.

RELATED: REVIEW: Image Comics’ The Schlub #1

Kill Your Darlings #1 opens with a traumatic flashback to 1692 before cutting ahead to meet Rose in 1995. A bright and imaginative eight-year-old, Rose spends her time in a rich fantasy land of her own making. She’s left to her own devices as her doting but stressed mom tries to make ends meet. Everything seems normal in reality and the make-believe world of Rosewood until an ancient and mysterious evil threatens both.

The writing of Kill Your Darlings #1 is impressive. Parker and Sheridan create and populate a brand-new world. The writers’ initial concept is refreshingly novel, building the intricacies of Rose’s world before the horror elements come into play and subvert the story. Their characters are great — memorable but understated, with a host of subtle dimensions. Parker and Sheridan’s world-building follows these same principles, relying on the reader’s sense of nuance to navigate the simplistic world of a child in a way that is effective and rewarding.

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