Nia DaCosta has described how James Bond became an unlikely inspiration for The Marvels.Speaking with Entertainment Weekly, the director discussed how she approached reintroducing audiences to Carol Danvers (Brie Larson) after her debut film in 2019. “In my pitch, I talked a lot about Carol in this movie compared to the first [Captain Marvel],” she said. “I compared it to Casino Royale and Die Another Day. There, you have a whole different Bond and a whole different actor playing him, but also the energy is different. I was interested in the 30 years that we haven’t seen [Carol]. We can almost see her as a new character.”DaCosta continued, “At the beginning of Casino Royale, there’s this really great chase sequence, where we see the brute force of Bond chasing after this parkour genius. This is like Carol and Kamala, showing the physicality of how they are different. I also loved the bathroom fight scene in [Mission: Impossible: Fallout]. The fight coordinator we had was the fight coordinator for that scene. I was really inspired to do something as grounded and as brutal.”Who is Nia DaCosta, Marvel’s Youngest Director
Nia DaCosta has described how James Bond became an unlikely inspiration for The Marvels.
Speaking with Entertainment Weekly, the director discussed how she approached reintroducing audiences to Carol Danvers (Brie Larson) after her debut film in 2019. “In my pitch, I talked a lot about Carol in this movie compared to the first [Captain Marvel],” she said. “I compared it to Casino Royale and Die Another Day. There, you have a whole different Bond and a whole different actor playing him, but also the energy is different. I was interested in the 30 years that we haven’t seen [Carol]. We can almost see her as a new character.”
DaCosta continued, “At the beginning of Casino Royale, there’s this really great chase sequence, where we see the brute force of Bond chasing after this parkour genius. This is like Carol and Kamala, showing the physicality of how they are different. I also loved the bathroom fight scene in [Mission: Impossible: Fallout]. The fight coordinator we had was the fight coordinator for that scene. I was really inspired to do something as grounded and as brutal.”
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